Campaign Compendium
Test Campaign
Campaign Compendium
Party Members
Felix
A compassionate character who demonstrates genuine empathy and quick thinking in difficult situations. He shows particular skill in handling delicate social situations through honest communication and understanding of others' trauma. Felix appears motivated by helping others, especially those who have suffered hardship, and shows slight reactions to silver due to lingering effects from recent trials.
Arsinoe
A spellcaster who stands ready to provide magical intervention when needed and shows interest in the historical connections of old Barovian families. She demonstrates tactical awareness and support for her companions in challenging situations.
Ambition
A theatrical and charismatic character who carries a collection of cursed artifacts, including a literally cursed silver tongue and a corrupted blade claimed from a monstrosity. She possesses exceptional persuasive abilities and claims to be a divinely chosen "holy woman" whose mandate is to collect and contain dangerous magical items. Ambition appears confident in her supernatural calling and skilled at selective truth-telling.
Barbara
A young girl who bears vampire bite marks and has experienced significant trauma from witnessing her father's possession by Osybus, her town burning, and widespread massacre. She travels with the party under their protection and wears a scarf to conceal her injuries. Barbara represents an innocent caught up in Barovia's supernatural dangers.
Ilya
A revenant with an otherworldly appearance whose undead nature raises concerns among guards and officials. He wears a ring of mind shielding that helps deflect supernatural detection attempts. Ilya's true motivations and background remain largely mysterious to others.
NPCs
General Dmitry Kreskov
Military leader and ruler of Kreslik, a former knight who earned his position through service rather than birthright. He defied Strahd's demands for blood sacrifice and maintains the true history of Barovia within his domain, losing three of his four children to Strahd's curse as a result. Kreskov conducts audiences under magical compulsion for truth and has his youngest child saved only by the Abbot's intervention.
The Abbot
A mysterious divine figure who arrived in Barovia two centuries ago and has never aged, possessing miraculous healing powers capable of treating entire battalions overnight. He resides at the Abbey of St. Markovia with his "mongrel folk" and deliberately avoids leadership despite his considerable holy abilities. The Abbot's doors are said to be "always open" and he can counter Strahd's curses through divine intervention.
Darovich
The weathered innkeeper of Darovich's Inn in Kreslik, one of the few establishments with available rooms in the overcrowded fortress-town. He welcomes travelers with surprising warmth despite the harsh conditions and provides free whiskey to help guests cope with Barovia's psychological toll. Darovich serves as a valuable source of information about local politics and key figures.
Kiril
A werewolf chieftain who murdered General Kreskov's son during peace negotiations years ago, later assuming control of the werewolf tribes after his own father's death. He forged an alliance with Ravenloft and now leads the lycanthrope forces in the two-front war against Kreslik. Kiril's actions transformed a personal tragedy into full-scale warfare.
Lord Falderfluss
A local noble of Kreslik who owns a castle and approaches visitors with requests for private meetings. He demonstrates either careful observation skills or fortunate timing in his interactions with newcomers. His true motivations and role within the settlement's hierarchy remain unclear.
Locations
Kreslik
A fortress-town serving as humanity's last bastion against the darkness in Barovia, featuring forty-foot walls with ballistas and cannons, flanked by twin towers and massive iron-cast steel doors. The settlement has evolved from a military outpost into a cramped, vertical city overcrowded with refugees from fallen settlements like Rhymewood. General Dmitry Kreskov rules here, conducting strict security screenings with holy water and silver needles for all visitors.
Darovich's Inn
An inn located within Kreslik, one of the few establishments with available rooms in the overcrowded fortress-town for one gold per person per night. Run by the innkeeper Darovich, it provides basic accommodations, free whiskey, and serves as a gathering place for information about local politics. The inn offers warm respite with a fireplace and ambient music.
Abbey of St. Markovia
A religious establishment where the Abbot resides with his "mongrel folk," maintaining distance from Kreslik's main population while keeping his doors "always open" to visitors. The Abbot conducts his miraculous healing work from this abbey while deliberately avoiding political leadership. It serves as a center of divine power capable of countering Strahd's curses.
Active Quests
Seek Audience with the Abbot
The party needs to meet with the Abbot at the Abbey of St. Markovia to seek answers or aid regarding their mission in Barovia.
Meet with General Kreskov
The party has been scheduled for an audience with General Dmitry Kreskov, to be conducted under magical compulsion for truth.
Consider Lord Falderfluss's Invitation
Lord Falderfluss has requested a future meeting with the party at his castle for unknown purposes.